Hi! I'm Diego, Game Programmer & Engineer
From intense horror to casual fun, crafting unique gameplay experiences.
Featured Projects
The Redshift Project
First-person survival horror built in Unreal Engine. Developed enemy AI behaviors, UI systems, and integrated animations to enhance immersion.
Space Pizza
Stranded on an asteroid, now working at an alien pizzeria! Developed all aspects of the game, including gameplay mechanics, UI, and systems, in Unity for the Pizza Game Jam (Winner).
Dinner Is Served
Psychological horror disguised as a cozy housekeeping game. Developed the task system, UI, and sound integration in Unity for Brackeys Game Jam.
Anomaly Overload
Surveillance horror game inspired by I'm on Observation Duty. Developed multi-camera monitoring, anomaly detection, and the unique mouse-hacking mechanic in Unity for Press Start Game Jam (48h).
Turbo Trash
Hypercasual game where players control robotic arms to sort waste under pressure. Developed throwing mechanics, online leaderboard, shop system, and UI in Unity.
Game Jam Projects
Other Projects
About me
Hi, I'm Diego, Game Programmer and Engineer.
I love building interactive experiences that blend technical precision with creative design. My expertise lies in gameplay programming, AI systems, and UI development, using Unreal Engine and Unity.
My passion for horror and psychological storytelling often inspires my work, whether it's designing eerie mechanics, immersive environments, or AI-driven experiences. I enjoy the challenge of optimizing gameplay systems to create fluid and engaging interactions.
Beyond game development, I have a deep interest in real estate and property management. I also enjoy teaching and mentoring, having taught mathematics and occasionally programming, while often guiding peers in game development. Staying active with swimming and gym workouts helps me maintain focus and discipline in my work.